Increasing score multipliers are earned by repeatedly clearing squares on consecutive timeline sweeps. More points are scored by creating the largest number of squares during one "timeline" sweep. When part of a falling block hits an obstruction, the unobstructed portion of the block will split off and continue to fall. When too many unmatched blocks pile up to the point where no more blocks may be dropped in the playing field, the game ends. After the "timeline", which is synchronized to the music, sweeps over the matching blocks, they disappear. For example, if one should get a 2x3 area of matching blocks, the middle portion will "share" itself with both the left and right halves and create two 2x2 squares. The objective is to rotate and align the blocks in such a way as to create 2x2 squares of the same color, which may span multiple blocks and, indeed, share blocks. The small blocks that comprise the larger blocks will be one of two different colors. A 2 x 2 square (an O tetromino) made of four smaller block pieces is dropped into the playing field, which may appear different as the player advances through levels or skins. Lumines is a block-dropping game, that may seem at first to be similar to Columns and Tetris.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |